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Quando la chip music va oltre il videogioco o "va oltre" in tutti i sensi...

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    Quando la chip music va oltre il videogioco o "va oltre" in tutti i sensi...

    Video curioso relativo ad una dance chiptune realizzata recentemente su Atari ST con il software MaxYMizer, Atari ST/STE YM2149 chip tracker ( http://digitaltools.node3000.com/blo...d-out-features ):

    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

    #2
    Questo video è realizzato con Renoise, Atari ST YM2149 sound, Atari ST MIDI sync e Atari ST + Amiga vocals (occhio al testo...):

    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

    Commenta


      #3
      "The Ancient Art of Chiptune" di gwEm (Atari ST Yamaha YM2149 + software ST MaxYMize chip tracker)

      Ultima modifica di AlextheLioNet; 25-12-2012, 00:59.
      Alessio "AlextheLioNet" Bianchi
      __________________________________________________ _______________________________________

      "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

      Commenta


        #4
        Atari ST music... la cosiddetta "blipping-blopping Atari ST YM music"... ecco il sito di un autore di chip tunes YM / SNDH "moderne" (3 canali mono squarewave-only PSG music - chip Yamaha YM2149):

        http://dma-sc.atari.org/


        ... ad esempio, dal suddetto sito di DMA-SC, alcuni mp3 "convertiti" da chiptunes Atari ST SNDH (link DIRETTI ai file):


        Odd Stuff (main) - Atari ST Demo:

        http://dma-sc.atari.org/files/st/odd_stuff-main.mp3


        Odd Stuff (ending) - Atari ST Demo:

        http://dma-sc.atari.org/files/st/odd_stuff-ending.mp3


        Magnetic Mind:

        http://dma-sc.atari.org/files/st/magnetic_mind.mp3


        Flying Over The Earth:

        http://dma-sc.atari.org/files/st/fly..._the_earth.mp3


        Crau Funk:

        http://dma-sc.atari.org/files/st/crau_funk.mp3


        Cybernetic Dancer:

        http://dma-sc.atari.org/files/st/cybernetic_dancer.mp3


        Visitors from Dreams:

        http://dma-sc.atari.org/files/st/vis...rom_dreams.mp3


        O-Style:

        http://dma-sc.atari.org/files/st/o-style.mp3


        Classic ST Tunes Medley

        A remixed medley of classic ST tunes, tracklist is:

        [00:00] Big Alec - Killer
        [00:46] Mad Max - Astaroth: Game Over
        [01:24] Mad Max - Wings of Death: Level 4
        [02:03] Rob Hubbard - IK+
        [02:49] Mad Max - Atomix
        [03:12] Mad Max - Oh Crikey Wot a Scorcher: Main Menu
        [03:43] Mad Max - Life's a Bitch: Beat Nick
        [03:58] Mad Max - Chambers of Shaolin: Title

        http://dma-sc.atari.org/files/st/fan...nes_medley.mp3


        Altri siti interessanti di musicisti che compongono attualmente tramite il chip Yamaha YM2149 dell'Atari ST:


        http://www.creamhq.de/ymrockerz/

        http://www.creamhq.de/ymrockerz/downloads.php

        http://www.creamhq.de/
        Ultima modifica di AlextheLioNet; 16-10-2010, 17:25.
        Alessio "AlextheLioNet" Bianchi
        __________________________________________________ _______________________________________

        "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

        Commenta


          #5
          Come riuscire ad emozionare con soli 3 canali squareware-only... 505 - "Dosk" - rigorosamente mono: Atari ST chip music (PSG chip Yamaha YM2149):






          505 - "Manic" - Atari ST

          Ultima modifica di AlextheLioNet; 25-12-2012, 01:19.
          Alessio "AlextheLioNet" Bianchi
          __________________________________________________ _______________________________________

          "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

          Commenta


            #6
            ym rockerz - Warptyme Intro - di Mad Max (Jochen Hippel) - 2006 - Atari ST chip music (PSG chip Yamaha YM2149)



            http://www.creamhq.de/ymrockerz/mp3/...tyme-intro.mp3


            Altre Atari ST YM -PSG chip Yamaha YM2149- chiptunes in formato mp3 (LINK DIRETTI) dal sito degli ymrockerz ( http://www.creamhq.de/ymrockerz/ ):


            http://www.creamhq.de/ymrockerz/mp3/...505-clouds.mp3

            http://www.creamhq.de/ymrockerz/mp3/...netic_mind.mp3

            http://www.creamhq.de/ymrockerz/mp3/...d_speedway.mp3

            http://www.creamhq.de/ymrockerz/mp3/...ao-shifter.mp3

            http://www.creamhq.de/ymrockerz/mp3/...-sidchimes.mp3

            http://www.creamhq.de/ymrockerz/mp3/...rom_dreams.mp3

            http://www.creamhq.de/ymrockerz/mp3/..._max-faith.mp3

            http://www.creamhq.de/ymrockerz/mp3/...a_chipshit.mp3

            http://www.creamhq.de/ymrockerz/mp3/.../505-manic.mp3

            http://www.creamhq.de/ymrockerz/mp3/...tic_dancer.mp3

            http://www.creamhq.de/ymrockerz/mp3/...ao-groupie.mp3

            http://www.creamhq.de/ymrockerz/mp3/...o-warryorz.mp3

            http://www.creamhq.de/ymrockerz/mp3/...-ym_racing.mp3

            http://www.creamhq.de/ymrockerz/mp3/..._completed.mp3

            http://www.creamhq.de/ymrockerz/mp3/...tyme-intro.mp3

            http://www.creamhq.de/ymrockerz/mp3/..._sc-trials.mp3

            http://www.creamhq.de/ymrockerz/mp3/...gone_wrong.mp3
            Ultima modifica di AlextheLioNet; 18-10-2010, 01:44.
            Alessio "AlextheLioNet" Bianchi
            __________________________________________________ _______________________________________

            "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

            Commenta


              #7
              A proposito di Atari ST chiptunes, storia dell'ST game music, dell'ST demoscene, di musicisti, di coders e di software house, date un'occhiata a questa lunga introduzione musicale alla musicdisk demo UMD 8730 firmata Psycho Hacking Force ( http://www.tphf.karoo.net/uumd.htm )

              << Ultimate Muzak Demo 8730 is the largest music demo ever released. It also features the longest ST chip song ever ! 20 minutes, 30 seconds!! and the longest ST intro of all time. It runs on all ST/e's with at least 1mb of memory. It also works on the Steem ST emulator (http://steem.atari.org) . See the read me file for more information (in the umdexe.zip archive). >>

              Questa demo è, appunto, preceduta da una interessantissima rassegna "storico/tecnica" integrata con immagini tratte da videogiochi, demo, logo e molto altro e accompagnata da una lunga Atari ST chiptune megamix (20 minuti e 30 secondi) firmata da uno dei più talentuosi musicisti della demoscene ST, Frank "TAO / Cream" Seemann.

              L'interminabile chiptune, qualitativamente ottima per gli standard hardware, è costituita da una carrellata di brani tratti da videogiochi e demo per Atari ST che "TAO / Cream" remixa brillantemente applicando tutte le tecniche che si potevano utilizzare per migliorare la resa del chip YM2149: Digidrum, SID-Voice, Sinus-Sid e Sync-Buzzer.






              Ultima modifica di AlextheLioNet; 27-10-2010, 23:50.
              Alessio "AlextheLioNet" Bianchi
              __________________________________________________ _______________________________________

              "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

              Commenta


                #8
                Jess - "Sharpness Buzzztone" - Atari ST

                http://www.corbac.com/MP3/VGM/Atari_...verlanders.mp3
                Ultima modifica di AlextheLioNet; 28-10-2010, 00:12.
                Alessio "AlextheLioNet" Bianchi
                __________________________________________________ _______________________________________

                "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                Commenta


                  #9
                  In questa pagina ( http://www.corbac.com/page37.html ) è possibile ascoltare in streaming (Mp3 128 kb/sec mono -l'uscita audio del chip YM2149 dell'Atari ST è, per l'appunto, mono-) alcune chip musics tratte da demo e giochi per ST.

                  La maggior parte dei brani sono classiche chiptunes SND/SNDH tone synthesis square-wave, non mancano, comunque, musiche YMT (YM Universal Music Thracker) e 4V (Quartet Music Tracker) paragonabili a moduli Protracker Amiga (MOD files) con frequenze di campionamento inferiori e, naturalmente, non stereofonici ("Maupiti Island" e "Synergy Intro").


                  Ecco i link DIRETTI ai files Mp3 (128 kbps mono MP3s):


                  http://www.corbac.com/MP3/VGM/Atari_ST/Flipo.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...verlanders.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...gies_reset.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...land_intro.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...nd_theme_1.mp3

                  http://www.corbac.com/MP3/VGM/Atari_..._3D_part_1.mp3

                  http://www.corbac.com/MP3/VGM/Atari_..._3D_part_2.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...rgy_Pajero.mp3

                  http://www.corbac.com/MP3/VGM/Atari_...ergy_intro.mp3

                  http://www.corbac.com/MP3/VGM/Atari_..._Cassiopee.mp3

                  http://www.corbac.com/MP3/VGM/Atari_ST/STu_Dymanite.mp3

                  http://www.corbac.com/MP3/VGM/Atari_ST/Count_Zero.mp3
                  Alessio "AlextheLioNet" Bianchi
                  __________________________________________________ _______________________________________

                  "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                  Commenta


                    #10
                    I podcast musicali su... Chris Huelsbeck


                    Una piccola "cavalcata musicale" con commento esplicativo in francese (ma facilmente comprensibile) relativo al grande Chris Huelsbeck.


                    I brani proposti sono tratti da Turrican, Z-Out, Turrican II e Gem-X.

                    Oltre a dare diverse informazioni sui suddetti titoli il commentatore specifica il formato utilizzato (TFMX) e le caratteristiche delle chiptune "a polifonia software" (TFMX 7V - moduli a 6-7 canali basati sulle routines implementate da Jochen Hippel).

                    Le musiche sono relative alle versioni Amiga e Atari ST (con alcuni secondi dedicati anche al Commodore 64) dei titoli summenzionati e la sequenza permette di effettuare in alcuni brani un rapido confronto diretto tra le BGMs della versione Amiga di Turrican / Turrican II e le corrispettive versioni Atari ST (realizzate dal Jochen Hippel), nonché tra le chiptunes di Gem-X firmate da Huelsbeck su questi home computer.


                    http://telecharger.muzax.fr/audio/mu...rt2-96kbps.mp3


                    Altro podcast relativo a Chris Huelsbeck tratto dalla stessa pagina ( http://muzaxbroadcast.blogspot.com/ ) ... il commento è ugualmente in francese:


                    << In the first part of this broadcast, you will hear music from the demo of Shades and the games Bad Cat, The Great Giana Sisters, R-type, Grand Monster Slam and X-out on the Commodore 64 and the Amiga with a version by Machinae Supremacy. >>


                    http://telecharger.muzax.fr/audio/mu...rt1-96kbps.mp3


                    << Content of broadcast:
                    Welcome to Muzax, the video games music broadcast.

                    Today we are going to discover the music of Chris Huelsbeck, a major composer in the videogame world.
                    “Shades”, his first composition on the Commodore 64, was the music which won him the competition organised in1986 by the German magazine “64’er” read by Commodore 64 fans. This was the beginning of a long career.

                    One year later, Chris has already composed music for 9 games. We are listening to “Bad Cat”.
                    Most of the sounds he uses are digitalized. These sound completely compared to the existing music on the Commodore 64 and provide a better sound quality.

                    One of his first big hits - the music for the game “The Great Giana Sisters” was released in 1987.
                    This game is very similar to the famous “Super Mario Bros game”. Too similar according to Nintendo who sued the game publisher Rainbow Arts and succeeded in banning its distribution outside Germany.
                    This tune/melody is used over and over. This is a cover version by the Swedish group “Machinae Supremacy”.
                    Despite being illegal, “The Great Giana Sisters” remains a reference in micro-computer games.

                    “R-type” is one of the most famous shoot’em up games and has been adapted for several consoles.
                    The arcade version has no music before the beginning of the game, that is to say when the title of the game appears and the player is asked to insert coins.
                    Chris is in charge of writing the intro music. We are listening to the Commodore 64 version.
                    He wrote another version for the Commodore Amiga in a completely different style.
                    The quality of the sounds he uses gives a real depth to the music. We can note through this composer’s various musical creations how important digitizing is to his creations.

                    Still in 1989, Chris writes the “Grand Monster Slam”.
                    This game is published by Rainbow Arts, one of the main companies he works for.

                    From the late 80’s, more and more video games have an animated sequence as an introduction to the game. Here is the intro music of “X-out”.
                    Progress made in micro-computer programming allows games to be more advanced in terms of the level of animation level but also terms of their graphics and music.
                    This requires a higher level of data storage and consequently it takes longer to load the game.
                    As a result some music is specially written to entertain the player while he is waiting.

                    Let’s listen to the X-out loader.
                    Used for short instants, this music is generally pretty repetitive.
                    As we listen to music from the 2nd level of this game, this first part dedicated to Chris Huelsbeck is coming to a close. Tune in soon for the next episode of Muzax!
                    >>
                    Ultima modifica di AlextheLioNet; 28-10-2010, 19:21.
                    Alessio "AlextheLioNet" Bianchi
                    __________________________________________________ _______________________________________

                    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                    Commenta


                      #11
                      One On One - UCM11 - Tao - Atari ST

                      Alessio "AlextheLioNet" Bianchi
                      __________________________________________________ _______________________________________

                      "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                      Commenta


                        #12
                        Atari ST music demo - Songs That Make You Go Hmm 2 - Cream - Parte 1 & 2 (musicisti: Candyman, Abyss, Agent -T- e Tao)



                        Alessio "AlextheLioNet" Bianchi
                        __________________________________________________ _______________________________________

                        "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                        Commenta


                          #13
                          Sempre dal music demo per Atari ST "Songs That Make You Go Hmm 2", "Call Me" di Tao

                          Alessio "AlextheLioNet" Bianchi
                          __________________________________________________ _______________________________________

                          "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                          Commenta


                            #14
                            Il chip audio POKEY (POtentiometer and KEYboard - POKEY / C012294) è montato su tutti gli home computer Atari a 8 bit e sulle console Atari 5200 Super System (Atari 5200) e Atari XE GameSystem (Atari XEGS).


                            Alcuni esempi di "cover" e demo chiptunes di "recente" realizzazione (files SAP -tra cui la title music di Battle Squadron, quella di Hybris, due BGM di Bomb Jack convertite dalle SID tunes della versione C64, un brano tratto da Outrun, un remix della title music di Giana Sisters ecc...- eseguiti con lettore Foobar2000 + plugin foo_sap):




                            Specifiche POKEY / C012294:

                            Canali: 4
                            3 modalità di configurazione per i canali: 4 x 8 bit (256 livelli di altezza del suono) / 2 x 16 bit (65536 livelli) / 1 x 16 bit + 2 x 8 bit
                            Sintetizzazione PSG (Programmable Sound Generator) - Toni onda quadra / rumore bianco
                            Stereo: No
                            Il rumore bianco è emesso per mezzo di un generatore di valori casuali
                            16 livelli di volume per ogni canale
                            3,5 ottave
                            Filtro passo-alto


                            Emulazione e archivio chiptunes (formato emulato SAP - lettori musicali compatibili - Atari 8-bit chiptunes -ASMA-):

                            http://asma.atari.org/
                            Ultima modifica di AlextheLioNet; 01-11-2010, 22:38.
                            Alessio "AlextheLioNet" Bianchi
                            __________________________________________________ _______________________________________

                            "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                            Commenta


                              #15
                              Video davvero curioso che confronta due chip audio dalle caratteristiche decisamente diverse: Paula 8634 dei computer Amiga e Yamaha YM2149 defli Atari ST (STF/STM/STFM).

                              Il brano è "The Desert Rocks" (World 1.1) - Turrican II: The Final Fight - Chris Huelsbeck nell'originale versione Amiga - Jochen Hippel nella conversione su Atari ST

                              In entrambi i casi l'hardware audio dei rispettivi sistemi è pienamente valorizzato

                              Alessio "AlextheLioNet" Bianchi
                              __________________________________________________ _______________________________________

                              "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

                              Commenta

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