Non so se anche voi avevate notato la stessa mancanza ma mentre ormai per moltissimi sistemi sono disponibili carie cartucce che consentono di caricare i giochi da SD card per retro sistemi, dal Atari 2600 al Nintendo64 ancora non c'era nulla per il vecchio buon Neo-Geo o almeno cercando qualche mese fa non avevo trovato niente di niente.
Oggi invece scopro l'esistenza di questa schedina:
Ovviamente costa un rene, ma essendo roba per Neo-Geo non c'è da stupirsi!
A parte gli scherzi credo sia davvero una schedina molto complessa e immagino non sia stata nemmeno tanto semplice da progettare ecco comunque le caratteristiche:
Compatible with all comercial games and homebrew
768 Mbits of flash memory, enough to hold the largest officially released games, plus some extra space for system software.
ARM Cortex M4 at 168MHz, 1MB flash, 128KB RAM. For SD access, Flash programming, cartridge control and original cartridge protections emulation.
2x Lattice XP2 FPGA. Flash based, instant-on, low power, high density FPGAs. For bus decoding and multiplexing, flash access, bankswitching, programming help.
Supports micro SD & SDHC cards up to 32GB. FAT32 with long file names.
User friendly game selection menu with game screenshots.
Instant boot to the last flashed game. It appears as an original cartridge to the board, and can use the bios softdips configuration as with the original cart.
Runs original games unpatched, emulating the original cartridge protections in hardware.
Ability to boot to the game flash menu from in-game (configurable trigger combination)
Can be used for game development. Allows the homebrew games to acces expanded hardware features (S rom banking, increased bank area space).
Updateable system software and firmware for future additions and features.
Switch cartridge region without needing special bios.
MVS board AES emulation without needing special bios.
Oggi invece scopro l'esistenza di questa schedina:
Ovviamente costa un rene, ma essendo roba per Neo-Geo non c'è da stupirsi!
A parte gli scherzi credo sia davvero una schedina molto complessa e immagino non sia stata nemmeno tanto semplice da progettare ecco comunque le caratteristiche:
Compatible with all comercial games and homebrew
768 Mbits of flash memory, enough to hold the largest officially released games, plus some extra space for system software.
ARM Cortex M4 at 168MHz, 1MB flash, 128KB RAM. For SD access, Flash programming, cartridge control and original cartridge protections emulation.
2x Lattice XP2 FPGA. Flash based, instant-on, low power, high density FPGAs. For bus decoding and multiplexing, flash access, bankswitching, programming help.
Supports micro SD & SDHC cards up to 32GB. FAT32 with long file names.
User friendly game selection menu with game screenshots.
Instant boot to the last flashed game. It appears as an original cartridge to the board, and can use the bios softdips configuration as with the original cart.
Runs original games unpatched, emulating the original cartridge protections in hardware.
Ability to boot to the game flash menu from in-game (configurable trigger combination)
Can be used for game development. Allows the homebrew games to acces expanded hardware features (S rom banking, increased bank area space).
Updateable system software and firmware for future additions and features.
Switch cartridge region without needing special bios.
MVS board AES emulation without needing special bios.
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