IA a parte che mi sembra abbastanza in ritardo, sembrerebbe un simpatico gioco.
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Originariamente inviato da dvd123 Visualizza il messaggioIA a parte che mi sembra abbastanza in ritardo, sembrerebbe un simpatico gioco.
Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Gynoug / Wings of Wor (NCS / Masaya, 1991 - Mega Drive)
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Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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C'è (ancora) (nip)posta per me
Dynamite Headdy (Treasure, 1994 - Mega Drive)
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Ultima modifica di AlextheLioNet; 22-04-2016, 17:22.Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Originariamente inviato da AlextheLioNet Visualizza il messaggioC'è (ancora) (nip)posta per me
Dynamite Headdy (Treasure, 1994 - Mega Drive)
ANYWAY, il mio acquisto (digitale) più recente (OGGI) è stato Senran Kagura Estival Versus, per PS Vita, visto che ci sono i saldi sul PSN. Tutto bene, gioco molto profondo (??), gameplay ricco e variegato, fanservice a volontà..etc etc. Tutto bene insomma, non fosse che dopo essermi scaricato oltre 3 giga di roba scopro che c'è un aggiornamento che offre tanti contenuti gratis. Ottimo, peccato che c'è da scaricare 1,8 giga di altri dati, e la mia unica memory card è da soli 4...Ad averlo saputo mi sarei comprato la versione fisica, anche perchè adesso dovrei comprarmi la memory card da 8 giga a 20 euro...Vabbè, fa niente.
GRAZIE SONY PER NON AVER RESO POSSIBILE UTILIZZARE LE MICRO SD SULLA TUA CONSOLE, GRAZIE DAVVERO!!
<It's Strider Hiryu! He will never leave Capcom alive!>
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Per me invece sul fronte dei sistemi attualmente in commercio, oggi c'è Star Fox Zero (Nintendo EPD / Platinum Games, 2016 - Wii U)
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Ultima modifica di AlextheLioNet; 23-04-2016, 00:01.Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Darius II / Sagaia (Taito, 1990 - Mega Drive)
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Alessio "AlextheLioNet" Bianchi
__________________________________________________ _______________________________________
"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Originariamente inviato da striderhiryu Visualizza il messaggioBello, mai riuscito a finirlo, però...magari in futuro, chissà!
"The World (American/European) version of the game is a bit different than the Japanese original; more so than most of the domestically released Treasure games. For starters, the Japanese version is quite a bit easier - the World version has bosses with tougher attack patterns that take more hits to kill. In both games, you need to earn continues by picking up the exploding objects that pour out of defeated bosses - however, in the Japanese version, you start with two continues, while you begin with none in the World version.
These changes are frustrating - Dynamite Headdy is not a short game, clocking in at nine stages, with several sub areas and numerous difficult boss fights. It's tough to restart the game from scratch, although thankfully a level select in both versions alleviates some annoyance. The original Japanese release had a nice balance happening. It was challenging, but doable, much like Gunstar Heroes. Unfortunately, the changes to the World version does nothing more than increase frustration and minimize enjoyment. It is not as bad as say, the Working Designs release of Exile: Wicked Phenomenon for the TurboGrafx CD, but it is definitely a negative, and may have also contributed to the game's not quite Earth-shattering sales figures. Due to this fact alone, it's probably more worthwhile to grab the import." ( http://www.hardcoregaming101.net/dyn...miteheaddy.htm )Ultima modifica di AlextheLioNet; 24-04-2016, 22:07.Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
Commenta
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Originariamente inviato da AlextheLioNet Visualizza il messaggioProva con la versione giapponese. E' relativamente più abbordabile
"The World (American/European) version of the game is a bit different than the Japanese original; more so than most of the domestically released Treasure games. For starters, the Japanese version is quite a bit easier - the World version has bosses with tougher attack patterns that take more hits to kill. In both games, you need to earn continues by picking up the exploding objects that pour out of defeated bosses - however, in the Japanese version, you start with two continues, while you begin with none in the World version.
These changes are frustrating - Dynamite Headdy is not a short game, clocking in at nine stages, with several sub areas and numerous difficult boss fights. It's tough to restart the game from scratch, although thankfully a level select in both versions alleviates some annoyance. The original Japanese release had a nice balance happening. It was challenging, but doable, much like Gunstar Heroes. Unfortunately, the changes to the World version does nothing more than increase frustration and minimize enjoyment. It is not as bad as say, the Working Designs release of Exile: Wicked Phenomenon for the TurboGrafx CD, but it is definitely a negative, and may have also contributed to the game's not quite Earth-shattering sales figures. Due to this fact alone, it's probably more worthwhile to grab the import." ( http://www.hardcoregaming101.net/dyn...miteheaddy.htm )<It's Strider Hiryu! He will never leave Capcom alive!>
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Originariamente inviato da striderhiryu Visualizza il messaggioIn effetti avevo letto da qualche parte che la versione jap è più facile (come Bare Knuckle 3 vs Street of Rage 3), ma non l'ho mai provata.Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Wolfenstein: the new order x ps3, ma quanto mi scoccia un gioco senza libretto di istruzioni...non ha alcun senso.
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