The solid medium asteroids is due to a bug in Stella. I sent Stephen the fix and it's been applied to the latest version of Stella.
I don't think the ship can be any "smoother". I do know that Nathan's planning for additional ship graphics with thrust exhaust flames. The large asteroids can be smoother though - David Vazquez, who did the graphics in Medieval Mayhem, sent this in to show Nathan how to use the line-by-line shifting of the 2x sprites to get a better appearance(the same technique is used for the dragon in MM). The asteroid on the right is the new image using shifting. Nathan's been busy with RL so hasn't had much time for Space Rocks the past couple of weeks. He thinks he might be able to get back to the graphics this weekend.
rockrotator.jpg
The "heartbeat" sound is planned. I also need to look into a siren sound for the enemy saucers. One problem is there can only be 2 concurrent sound effects, so I might leave out the siren sound as the enemy shots could be considered warning.
I revised the asteroid speeds about a month ago but don't recall getting any feedback after the change. Are they too slow, too fast? Have you tried the different levels? There's Kids, Easy, Normal and Hard and they start at different speeds. The speed tables are easy to change, I generate them using an Open Office spreadsheet.
I don't think the ship can be any "smoother". I do know that Nathan's planning for additional ship graphics with thrust exhaust flames. The large asteroids can be smoother though - David Vazquez, who did the graphics in Medieval Mayhem, sent this in to show Nathan how to use the line-by-line shifting of the 2x sprites to get a better appearance(the same technique is used for the dragon in MM). The asteroid on the right is the new image using shifting. Nathan's been busy with RL so hasn't had much time for Space Rocks the past couple of weeks. He thinks he might be able to get back to the graphics this weekend.
rockrotator.jpg
The "heartbeat" sound is planned. I also need to look into a siren sound for the enemy saucers. One problem is there can only be 2 concurrent sound effects, so I might leave out the siren sound as the enemy shots could be considered warning.
I revised the asteroid speeds about a month ago but don't recall getting any feedback after the change. Are they too slow, too fast? Have you tried the different levels? There's Kids, Easy, Normal and Hard and they start at different speeds. The speed tables are easy to change, I generate them using an Open Office spreadsheet.
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