Un Atari STE alle prese con un modulo musicale MOD "Troppo Maleducato" ("Way Too Rude")e sparato atutto volume
"Atari STE MOD Music "Way Too Rude" by Hoffman - Running on REAL HARDWARE ((IN STEREO))"
Paul Westphal: "Questo è il mio Atari STE (4 MB TOS 2.06) che esegue il programma The Sirius Player (Module Music Player per Atari STE e Atari Falcon 030 di The Sirius Cybernetics Corporation -Dynacore of tSCc-: http://www.pouet.net/prod.php?which=21217 ); il modulo musicale MOD eseguito è "Way Too Rude" di Hoffman (link a database The Mod Archive dove è possibile scaricare il brano: https://modarchive.org/index.php?req...d&query=188875 ). Il suono è trasmesso da un amplificatore Pioneer degli anni '90. Sto eseguendo video composito da STE a un moderno TV LED HDMI multi-sync."
Caratteristiche lettore musicale moduli The Sirius Player(2000) di The Sirius Cybernetics Corporation (Dynacore of tSCc), Module Music Player per Atari STE e Atari Falcon 030:
"Features (press also HELP in the player):
*==----------------
- 25-KHz-8Bit-Player on STE
- 50-KHz-16Bit-Dynamic-Interpolated-Player on Falcon
(It disturbs sound a bit, but in my view it gives treble a kick!)
-Alternative Players (without all playerfeatures)
- Real-50-KHz-8Bit-Player on STE
- Real-50-KHz-16Bit-Player on Falcon
- Playing four AND(!) eight-channel modules!
(eight channels on STE only with 12.5 KHz, but on Falcon
with ALL! features and 50 KHz!)
- Mono-Multiplexer (turns interpolation on F030 off!)
- Sample-Overdrive
- X-Echo (Pseudo surround with long echoperiod! Nice effect on
some Techno/Chiptunes)
- STE-Microwire-Presets
- Samplenamesdisplayer
- Possibility of selecting patterns
- Save-Unpacked-Funcion!!!
- Pack-Ice 2.4, Atomik 3.5, Sentry 2.3 and Speedpacker 3.0 support.
- Noisepakker support! (You have to change the first four
letters of the modulename to 'NPK!' (captials only! - no
matter if you rename before or after packing with
Noisepakker by deltaforce) so that my player can recognize
the noisepacked format. This prevents from playing normal
modules which name starts with 'NPK!')
Alternatively extra 8 Bytes before Module with the meaning
of Magic 'NPKK' plus Long saying the unpacked size.
- full PMD3-support (who guessed that? ;-))
- Octalyser-Compatible (see also 'BUGS')
[...]
Credits:
*==----------------
Code, Grafix: Dynacore of tSCc
(By the way, the player is based upon a very old DMA-Player by Percy of
Light, but I've nearly rewritten anything.)"
"Atari STE MOD Music "Way Too Rude" by Hoffman - Running on REAL HARDWARE ((IN STEREO))"
Paul Westphal: "Questo è il mio Atari STE (4 MB TOS 2.06) che esegue il programma The Sirius Player (Module Music Player per Atari STE e Atari Falcon 030 di The Sirius Cybernetics Corporation -Dynacore of tSCc-: http://www.pouet.net/prod.php?which=21217 ); il modulo musicale MOD eseguito è "Way Too Rude" di Hoffman (link a database The Mod Archive dove è possibile scaricare il brano: https://modarchive.org/index.php?req...d&query=188875 ). Il suono è trasmesso da un amplificatore Pioneer degli anni '90. Sto eseguendo video composito da STE a un moderno TV LED HDMI multi-sync."
Caratteristiche lettore musicale moduli The Sirius Player(2000) di The Sirius Cybernetics Corporation (Dynacore of tSCc), Module Music Player per Atari STE e Atari Falcon 030:
"Features (press also HELP in the player):
*==----------------
- 25-KHz-8Bit-Player on STE
- 50-KHz-16Bit-Dynamic-Interpolated-Player on Falcon
(It disturbs sound a bit, but in my view it gives treble a kick!)
-Alternative Players (without all playerfeatures)
- Real-50-KHz-8Bit-Player on STE
- Real-50-KHz-16Bit-Player on Falcon
- Playing four AND(!) eight-channel modules!
(eight channels on STE only with 12.5 KHz, but on Falcon
with ALL! features and 50 KHz!)
- Mono-Multiplexer (turns interpolation on F030 off!)
- Sample-Overdrive
- X-Echo (Pseudo surround with long echoperiod! Nice effect on
some Techno/Chiptunes)
- STE-Microwire-Presets
- Samplenamesdisplayer
- Possibility of selecting patterns
- Save-Unpacked-Funcion!!!
- Pack-Ice 2.4, Atomik 3.5, Sentry 2.3 and Speedpacker 3.0 support.
- Noisepakker support! (You have to change the first four
letters of the modulename to 'NPK!' (captials only! - no
matter if you rename before or after packing with
Noisepakker by deltaforce) so that my player can recognize
the noisepacked format. This prevents from playing normal
modules which name starts with 'NPK!')
Alternatively extra 8 Bytes before Module with the meaning
of Magic 'NPKK' plus Long saying the unpacked size.
- full PMD3-support (who guessed that? ;-))
- Octalyser-Compatible (see also 'BUGS')
[...]
Credits:
*==----------------
Code, Grafix: Dynacore of tSCc
(By the way, the player is based upon a very old DMA-Player by Percy of
Light, but I've nearly rewritten anything.)"
Commenta