Atari STE demo - Illusion demo by NeXT ( http://www.pouet.net/prod.php?which=60176 )
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Atari ST / STE demoscene... ovvero: "I limiti sono fatti per essere superati!"
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Originariamente inviato da AlextheLioNet Visualizza il messaggioAtari STE demo - Sea of Colour
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Atari STE demo - Sea of Colour by Dead Hackers Society ( http://www.pouet.net/prod.php?which=65921 )
http://ataricrypt.blogspot.co.uk/201...ond-words.html
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Atari ST demo - Fujiology by The Sirius Cybernetics Corporation ( http://www.pouet.net/prod.php?which=62121 )
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Atari STE demo - UFO (We Want To Believe) by Dune & Sector One ("fresco fresco" dal canale YouTube Atari Crypt - http://www.pouet.net/prod.php?which=60831 -)
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Atari STE - The Sector One Music Disk
http://www.pouet.net/prod.php?which=26971
http://demozoo.org/productions/75482/
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Stone Tower (Atari ST) di Falcon Users Netherlands - 1080p 50fps (compo: Atari 96k)
http://www.pouet.net/prod.php?which=12055
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Kicking The Bass In Your Face (unreleased 8 track music demo for Atari ST)
Gunstick (Pubblicato il 18 apr 2015):
programmed by TheFate of UnlimitedMatricks 1990, graphics by Tyrem of TheRespectables, 8 track music by Chris of UnlimitedMatricks
this screen is not finished. It has a couple more tunes to select, but the whole file selection stuff is not done. Unfortunately the source is lost, so if some disassembler junkie can manage to add that part, the demo can be released. All help appreciated.
All tunes are original and unreleased 8 voice tracks."
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In questa sezione del demo per Atari ST "Reality Is A Lie" di Psychonomix non si supera nessun limite, ma secondo me il risultato, nella sua "ingegnosa semplicità", è comunque visivamente affascinante:
http://www.pouet.net/prod.php?which=1589
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Ventura demo (Atari ST) - Spectrum Pictures Show
http://demozoo.org/productions/73334/
http://doudoroff.com/atari/spectrum.html
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PhotoChrome v6: Atari STE display boosting
"From an earlier project...
Attempting to achieve the maximum possible combination of image size, colour depth and image quality at once on an Atari STE using any and all tricks I could think of....
408x274 pixel overscan
effective 18bit colour depth (200k+ colours)
52 unique colour changes per scanline
hundreds of perceived colours per scanline
The Atari STE natively displays 16 colours onscreen from a (12bit) palette of 4096 @ 320x200."
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STRay: Hybrid Wolf3D / Doom engine on Atari STE
"This is an old project from 2013. An experiment aimed at exploring the limits beyond Wolf3D on an 8MHz Atari ST/E. It was mostly coded in C to begin with and converted into 68k.
I never really got around to finishing it but it serves as a fairly good marker on what the old STE can do with a bit of precalc and some palette tricks
Despite the heavy precalc for raycasting, it's not constrained and the view can be controlled arbitrarily with the mouse. The map is a simple character grid referencing sector info. With some cleanup it's usable for something.
The framerate is around 8-9fps, and is higher if just rendering 16 colours with a single c2p pass. 64 looks better though!
2-field rendering doesn't translate very well to YT and best viewed on real HW, but it's close enough to get the idea."Ultima modifica di AlextheLioNet; 05-03-2015, 01:31.
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