STRay: Hybrid Wolf3D / Doom engine on Atari STE
"This is an old project from 2013. An experiment aimed at exploring the limits beyond Wolf3D on an 8MHz Atari ST/E. It was mostly coded in C to begin with and converted into 68k.
I never really got around to finishing it but it serves as a fairly good marker on what the old STE can do with a bit of precalc and some palette tricks
Despite the heavy precalc for raycasting, it's not constrained and the view can be controlled arbitrarily with the mouse. The map is a simple character grid referencing sector info. With some cleanup it's usable for something.
The framerate is around 8-9fps, and is higher if just rendering 16 colours with a single c2p pass. 64 looks better though!
2-field rendering doesn't translate very well to YT and best viewed on real HW, but it's close enough to get the idea."
"This is an old project from 2013. An experiment aimed at exploring the limits beyond Wolf3D on an 8MHz Atari ST/E. It was mostly coded in C to begin with and converted into 68k.
I never really got around to finishing it but it serves as a fairly good marker on what the old STE can do with a bit of precalc and some palette tricks
Despite the heavy precalc for raycasting, it's not constrained and the view can be controlled arbitrarily with the mouse. The map is a simple character grid referencing sector info. With some cleanup it's usable for something.
The framerate is around 8-9fps, and is higher if just rendering 16 colours with a single c2p pass. 64 looks better though!
2-field rendering doesn't translate very well to YT and best viewed on real HW, but it's close enough to get the idea."
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