1993 - Space MachineSi tratta appunto di un horizontal shooter per Amiga OCS/ECS (quasi) nato nel 1993 a partire da un progetto di quattro ragazzi svedesi.

Pur già oggetto di anteprime su Amiga Format e Commodore User e completato al 95%, questo sparatutto non fu mai terminato a causa della dissoluzione del gruppo di giovani programmatori che ne aveva intrapreso lo sviluppo.

Oggi uno di questi ex ragazzi
, Krister Karlsson, avendo ritrovato i vecchi floppy disc da 3.5'' di 1993 - Space Machine (LINK), ha deciso di completarlo e, Steam Greenlight (LINK) permettendo, pubblicarlo nel 2014. Nonostante siano trascorsi più di 20 anni dal suo sviluppo, questo shooter non presenterà differenze rispetto al progetto originale.

"Tutti gli elementi grafici sono pronti, solo il codice mancava. Ciò ha permesso di mantenere il gioco originale al 100% [...] L'unica cosa che ho aggiunto al gioco è un motore per farlo funzionate sui sistemi di oggi ed un titolo a cui abbiamo dato un senso." (Krister Karlsson)

Di seguito i relativi Trailer, comunicato ufficiale e caratteristiche (tratte dal sito ufficiale: http://www.1993game.com/ ):



STOCKHOLM, SWEDEN - December 18. Once upon a time, 1993 to be exact, four teens from Sweden was developing their own side-scrolling shooter for the Commodore Amiga. Everything was great, the game was almost done, a publisher was secured and there was previews of the game in magazines made out of paper. The sun smiled at the group of four, until one day, a day when everything was caught up in teenage drama and the team was split up. This also meant the end of the game. It was boxed up, and placed in the back of some place where they stored stuff. Wish it was somewhere cool, but it wasn't.

Now, 20 years later, Krister Karlsson from the original four was going through things he should probably throw away if he's girlfriend had anything to say about it. He then found the 3,5 floppy that the game was saved on and decided to fire up his old computer and see if it still worked. And much like the 14 year, or however, old hamburger that was found by someone somewhere and was still eatable, the game was exactly as yummy as it was in 1993. Therefore Krister, you're on first name basis, decided that it was a big, huge, waste of time to develop the game to 95% and never release it.

1993 is NOT a new game designed to look old. 1993 is NOT an old game with updated graphics. 1993 was MADE IN 1993, and looks like games did in 1993. It' like having a time machine, It's 1993 in 2014
.

"All graphics was done, and it was only code that was missing. That made it possible to keep the game 100% original". says Krister Karlsson, Game Designer at Modesty, and continues "The only thing added to the game is an engine that works on today's systems and a title that we felt made better sense".

"And not to disappoint you, the big words you expect from a press release; 1993 has a whopping 32 colors and stereo sound!"

Space shooters never die. 1993 is a testament to that.
1993 is a classic shoot em up celebrating games like Gradius, R-Type and Xenon II.
The game play is straight on - action packed shoot 'em up filled with shiny metal gear to grab and explore. Here's what's in store:

- 12 Ships to choose from
- 25 Different weapons
- 3 Power levels for each of them
- 5 Different worlds
- 7 Bosses
- Designed for up to 4 simultaneuos players on screen

1993 is NOT a new game designed to look old. 1993 is NOT an old game with updated graphics. 1993 was MADE IN 1993, and looks like games did in 1993. It' like having a time machine, It's 1993 in 2014.

LINK