La PC Engine è una console davvero curiosa! Una CPU ad 8 bit e due GPU a 16 bit... quindi? Si tratta di un sistema "ad 8 bit" o "a 16 bit"? Negli USA il TurboGrafx-16 è stato superficialmente relegato nella "medesima categoria" del NES dalle efficaci campagne pubblicitarie di Sega of America e dall'ampia diffusione del suo Genesis... ma il mercato giapponese, viceversa, non è stato influenzato da un marketing analogo e la console firmata NEC / Hudson e il suo add-on ottico CD-ROM² / Super CD-ROM² sono state formidabili competitor di Mega Drive / Mega CD (in effetti, la console Sega e il suo add-on non hanno sfondato nel magico paese del sol levante) e Super Famicom (almeno in una prima fase).
Tratto da http://www.racketboy.com/retro/turbo...eginners-guide : "8-Bit or 16-Bit?: The GPU in the TurboGrafx-16 was a 16-bit chip, but the CPU was only 8-bit. The TG-16 and PCE billed themselves as 16-bit systems because of the GPU, while detractors claimed that the 8-bit CPU meant the TG-16 could not truly be considered part of the 16-bit generation. In the US the system’s market performance was decidedly 8-bit, in that the Genesis and the Super NES, in full 16-bit glory, left it choking on their dust. In Japan the system clearly performed square in the middle of the 16-bit generation, trouncing the Sega Mega Drive and managing a few fading pot shots against the Super Famicom before slowly fading away. Many of the early games really did seem to be nothing but a minor graphical update from NES games, but later titles, especially some of the Super CD and Arcade CD games, did things only a competent 16-bitter could handle. In that sense the TG-16 was really a transitional system. It not only bridged the 8 and 16-bit generations, but also the cartridge and CD generation."
Chiunque abbia avuto modo di vedere un buon numero di titoli per PCE CD-ROM² / Super CD-ROM² si sarà certamente reso conto delle notevoli possibilità grafiche di questo add-on. Alcuni titoli sono abbastanza "pompati" da far pensare ad un vero e proprio "power-up hardware" della "PC Engine liscia"... anche se, a conti fatti, non è così, visto che CD-ROM² / Super CD-ROM² sono semplicemente dei lettori CD dotati di un chip audio extra che aggiunge un canale ADPCM agli standard PSG / FM -dual PSG- channels della console standalone.
PC Engine CD-ROM² e PCE Super CD-ROM², poi, sono dotati, rispettivamente, di 64 kB e 256 kB di RAM... ed è proprio quest'ultima che fa la differenza nei titoli che richiedono di caricare in memoria "notevoli" quantità di dati per ogni singolo livello di gioco ( http://www.racketboy.com/retro/turbo...eginners-guide ).
Alcuni titoli per PC Engine CD-ROM² e PCE Super CD-ROM², peraltro, richiedono le espansioni Arcade Card / Arcade Card Pro. Queste costosissime schede portavano la RAM a 2048 kB (!!!) e rendevano possibili porting da Neo Geo del calibro di Fatal Fury 2, Fatal Fury Special, Art of Fighting e World Heroes 2... trasposizioni che lasciano a tutt'oggi senza parole per la qualità visiva... nonché sparatutto particolarmente "sofisticati" come Ginga Fukei Densetsu Sapphire e altre conversioni "deluxe" come Strider Hiryu.
PC-Engine_Super-CD-ROM2_Arcade-Card-Pro.jpg PC-Engine_Super-CD-ROM2_Arcade-Card-Duo.jpg
Tratto da http://www.racketboy.com/retro/turbo...eginners-guide "Arcade Card & Arcade Card Pro : After the Super Famicom was released in Japan and demonstrated its market controlling powers, NEC and Hudson made one last ditch effort to keep their market alive. They released the Arcade Card and Arcade Card Pro. Basically a Super System Card with an enormous memory increase, bringing the memory total to 2048kb, the Arcade Card made possible some of the best Neo Geo ports available until the 32-bit era. The Arcade Card was meant for systems like the PC Engine Duo which already had Super System capabilities built-in. The Arcade Card Pro was a little more expensive and meant for older systems that required earlier System Cards in order to operate. There were only 6 or so exclusive Arcade Card games released and most of them were Neo Geo fighting game ports, but they were all very competent and well-animated. There were, additionally, a couple Super System games that could use the extra Arcade Card memory for fewer loading breaks and the like. One of the 3×3 Eyes digital comic type games was one of these."
Di seguito un elenco di titoli che richiedono / supportano le espansioni Arcade Card / Arcade Card Pro ( http://www.atariage.com/forums/topic...de-card-games/ ):
"Required:
Battlefield '94 In Super Battle Dream
Fire Pro Female Wrestling (WOWOW vs. JWP...
Fatal Fury 2
Fatal Fury Special
Sapphire
Jong Shin Densetsu
Far East of Eden: Kabuki Itouryodan
Mad Stalker Full Metal Force
Madou Monogatari I Honou no Sotsuenji
Art of Fighting
Strider
World Heroes 2
And the following will play without the Arcade Card, but are enhanced if you use it:
+ 3 x 3 Eyes Sanjiyan Hensei
+ Atlas (The) - Renaissance Voyager
+ Brandish
+ Eikan Wa Kimini
+ Formation Soccer '95
+ Gulliver Boy
+ J. League Tremendous Soccer '94
+ Linda Cube
+ Mahjong Sword Princess Quest Gaiden
+ Popful Mail
+ Princess Maker 2
+ Private Eye Doll
+ Sexy Idol Mahjong Fashion Monogatari
+ Sotsugyou II Neo Generation
+ Super Real Mahjong P II & III Custom
+ Super Real Mahjong P V Custom
+ Tanjou Debut
+ Vasteel 2
+ Wrestling Angels Double Impact"
Tratto da http://www.racketboy.com/retro/turbo...eginners-guide : "8-Bit or 16-Bit?: The GPU in the TurboGrafx-16 was a 16-bit chip, but the CPU was only 8-bit. The TG-16 and PCE billed themselves as 16-bit systems because of the GPU, while detractors claimed that the 8-bit CPU meant the TG-16 could not truly be considered part of the 16-bit generation. In the US the system’s market performance was decidedly 8-bit, in that the Genesis and the Super NES, in full 16-bit glory, left it choking on their dust. In Japan the system clearly performed square in the middle of the 16-bit generation, trouncing the Sega Mega Drive and managing a few fading pot shots against the Super Famicom before slowly fading away. Many of the early games really did seem to be nothing but a minor graphical update from NES games, but later titles, especially some of the Super CD and Arcade CD games, did things only a competent 16-bitter could handle. In that sense the TG-16 was really a transitional system. It not only bridged the 8 and 16-bit generations, but also the cartridge and CD generation."
Chiunque abbia avuto modo di vedere un buon numero di titoli per PCE CD-ROM² / Super CD-ROM² si sarà certamente reso conto delle notevoli possibilità grafiche di questo add-on. Alcuni titoli sono abbastanza "pompati" da far pensare ad un vero e proprio "power-up hardware" della "PC Engine liscia"... anche se, a conti fatti, non è così, visto che CD-ROM² / Super CD-ROM² sono semplicemente dei lettori CD dotati di un chip audio extra che aggiunge un canale ADPCM agli standard PSG / FM -dual PSG- channels della console standalone.
PC Engine CD-ROM² e PCE Super CD-ROM², poi, sono dotati, rispettivamente, di 64 kB e 256 kB di RAM... ed è proprio quest'ultima che fa la differenza nei titoli che richiedono di caricare in memoria "notevoli" quantità di dati per ogni singolo livello di gioco ( http://www.racketboy.com/retro/turbo...eginners-guide ).
- CD ROM² System: CD ROM² System refers to the first generation of CD games and the hardware designed to play them. The CD ROM² System consists of a PC Engine or TurboGrafx-16, a CD-ROM add-on, and a CD ROM² System 2.0 Card. A System Card 1.0 exists and shipped with the original PC Engine CD ROM² System expansion but only had a couple games developed for it before the CD ROM² System 2.0 Card was released.
- Super CD ROM² System: This is the second generation of CD games and the required hardware. Anything that can play a Super CD ROM² game can play an older CD ROM² game. The Super CD ROM² games were designed to take advantage of the extra memory on the Super System 3.0 Card and therefore had improved graphics, animation and sound over older CD ROM² games.
Alcuni titoli per PC Engine CD-ROM² e PCE Super CD-ROM², peraltro, richiedono le espansioni Arcade Card / Arcade Card Pro. Queste costosissime schede portavano la RAM a 2048 kB (!!!) e rendevano possibili porting da Neo Geo del calibro di Fatal Fury 2, Fatal Fury Special, Art of Fighting e World Heroes 2... trasposizioni che lasciano a tutt'oggi senza parole per la qualità visiva... nonché sparatutto particolarmente "sofisticati" come Ginga Fukei Densetsu Sapphire e altre conversioni "deluxe" come Strider Hiryu.
PC-Engine_Super-CD-ROM2_Arcade-Card-Pro.jpg PC-Engine_Super-CD-ROM2_Arcade-Card-Duo.jpg
Tratto da http://www.racketboy.com/retro/turbo...eginners-guide "Arcade Card & Arcade Card Pro : After the Super Famicom was released in Japan and demonstrated its market controlling powers, NEC and Hudson made one last ditch effort to keep their market alive. They released the Arcade Card and Arcade Card Pro. Basically a Super System Card with an enormous memory increase, bringing the memory total to 2048kb, the Arcade Card made possible some of the best Neo Geo ports available until the 32-bit era. The Arcade Card was meant for systems like the PC Engine Duo which already had Super System capabilities built-in. The Arcade Card Pro was a little more expensive and meant for older systems that required earlier System Cards in order to operate. There were only 6 or so exclusive Arcade Card games released and most of them were Neo Geo fighting game ports, but they were all very competent and well-animated. There were, additionally, a couple Super System games that could use the extra Arcade Card memory for fewer loading breaks and the like. One of the 3×3 Eyes digital comic type games was one of these."
Di seguito un elenco di titoli che richiedono / supportano le espansioni Arcade Card / Arcade Card Pro ( http://www.atariage.com/forums/topic...de-card-games/ ):
"Required:
Battlefield '94 In Super Battle Dream
Fire Pro Female Wrestling (WOWOW vs. JWP...
Fatal Fury 2
Fatal Fury Special
Sapphire
Jong Shin Densetsu
Far East of Eden: Kabuki Itouryodan
Mad Stalker Full Metal Force
Madou Monogatari I Honou no Sotsuenji
Art of Fighting
Strider
World Heroes 2
And the following will play without the Arcade Card, but are enhanced if you use it:
+ 3 x 3 Eyes Sanjiyan Hensei
+ Atlas (The) - Renaissance Voyager
+ Brandish
+ Eikan Wa Kimini
+ Formation Soccer '95
+ Gulliver Boy
+ J. League Tremendous Soccer '94
+ Linda Cube
+ Mahjong Sword Princess Quest Gaiden
+ Popful Mail
+ Princess Maker 2
+ Private Eye Doll
+ Sexy Idol Mahjong Fashion Monogatari
+ Sotsugyou II Neo Generation
+ Super Real Mahjong P II & III Custom
+ Super Real Mahjong P V Custom
+ Tanjou Debut
+ Vasteel 2
+ Wrestling Angels Double Impact"
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